50% of special weapons are shotguns and 50% of those are lightweight frame 40% stompee hunters, 30% opidian aspect warlock, 15% loreley titan Reducing empowered rift, high-energy fire, and inertia override to 15% (in PVP) to reduce the ability for some weapons to 1 shot. again there is a ton of specific info I left out, read before you comment/cry here stompees will have a huge penalty to this stat :) various exotic armors will increase this stat for all or specific weapon types will be a hidden stat next season but hidden stats will be visible in season 18 icarus grip now adds to airborne effectiveness stat special ammo weapons have inherently lower airborne effectiveness everything before witch queen has a default value based on arch type. everything since witch queen is fine tuned as well as trials and nightfall loot can be fully "invested" into for no penalties to either accuracy or aim assist so less randomness in where shots go but you'll need to be more precise when aiming airborne accuracy has been changed from being less accurate to having less aim assist new stat that determines innate "airborne effectiveness" go read all the specific numbers before you comment resilience character stat decreases flinch increase damage and aoe chain for hunter. increase speed of healing shots from warlock turret void overshield and helm of saint-14 syngery for titan ![]() increased projectile speed based on range stat Preface - it is a very long twab including specific numbers and some graphs so read full thing (link at bottom) if you want all the info, this is just what I personally think is worth mentioning:
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